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North 8º º º º º 14Þ11 4 5 6 º .º ÉÍÍͼ ÈÍÍÍËÍÍͼ ÍÍÍÎßßßÍÍÍ͹ ÉßßßËßßßËÍÍÍËßßßÍÍÍÍËÍÍ͹. 9º º º 20 º15 º ºArmºInnÝ ºJwl º º .º ÉÍÍÍÊÍÍÍ º º Ìßßß¹ º º ÉÍÍ͹ º. 10º 24 º º º º º º º º Þ º .ÌÍÍÍ ÉÍÍͼ ÉÍÍÍÍÍÍÍÍÍÍÍÎÍSÍËÍÍ͹ ÌÍÍÍÎÍÍÍÊÍÍÍÎÍÍÍÊÍÍÍÎÜÜܹ. 11º º º17 Þ16 S º º º Ý26 º º .ÌÍÍÍÍÍÍͼ ÉÍÍͼ ÉÍÍÍÍÍÍÍÊÍÍÍÊÍÍͼ º º º º º. 12º º º º Þ 25 º Ý27 º .º ÉÍÍͼ º ÉÍÍÍÍÍÍÍÍÍÍÍËÍSÍÎÍÍÍÊÍÍÍËÜÜÜÊÍÍÍËÍÍÍÊÍÍ͹. 13º º º º º º º º º .º ÈÍÍÍ» º ÌÍÍÍ» º º º ÌÍÍÍÍßßß¹. 14º19 º 18 º º º º º º º º º º .º ÍÍÍÍÍÍÍÊÍÍÍ º ÈÍÍͼ º ÈÍÍͼ º º º º. 15º º 12 º 12 º13 º Þ º .ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÊÜÜÜÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍͼ. Crossergate . . . . . . . . . . . . . . . . . VILNASK MAP KEY 1. A sign here says: 'to Southwall and Neverwinter' 2. A sign on the door says: 'The Complete Dwarven Miner's Shop & Assay Office We Feature Fine Willow Clovyr Picks Hand Cast in Vilnask 3. NPC -- 'I suppose you've heard Willo Clovyr's disappeared. A shame it is. Despite the fact that he was human, even the dwarves who mine far to the north favored his tools over others.' 4. Vilnask Armory Fine Weapons and Mail 5. The Vilnask Inn (2pp) 6. Vilnask Jeweler 7. NPC -- 'Come in, come in!' says the owner of this home. 'You're here because of Willo Clovyr, aren't you? Just yesterday I was talking to him . . . so sad, really, so sad!' 8. NPC -- 'Welcome to our home, adventurers. We're glad to see you here during the time of troubles. With your help perhaps we can resist the invaders from Luskan.' 9. NPC -- 'Who are you?' the man asks suspiciously. 'You look like one of those thieves that's been robbing homes around here. Get out of my house!' option line 10. Ice Hounds and Thieves NPC -- 'Please don't hurt me! They made me help them! If you let me go, I'll tell you something you want to know.' option line NPC -- 'I overheard the thieves talking one night. They said that in Crossergate they have a secret place to go, that there is a door hidden by an illusion right on a main street in the town! They said it looks like a wall but it's really a door, and that once you went through it, no one from the town would know where you had gone.' 11. A polished sign of strangely iridescent metal hangs over the door: Willo Clovyr Handcrafted Mining Tools and Implements 12. A sign here says: 'West -- Vilnask East -- Crossergate 13. A sign here says: 'to Crossergate' 14. NPC Willo's Wife -- 'He just . . . just disappeared!' she says. 'I heard a cry from the next room and when I went in there he was gone! But the only door out of the room is the one you see and it leads here! If he'd left the room I'd have to have seen him! It must be more of this evil magic sweeping across the land! Please help find him! He is the finest metal crafter on the Sword Coast. If evil people have captured him, there's no telling what terrible weapons they'll have him create!' 15. Willo Clovyr's workroom seems undisturbed. A small forge is in the corner and various tools hang from the walls. 16. As you pass thru the hidden door, it clicks shut behind you. 17. You examine the walls as you walk through the corridor. They are completely smooth, their tops decorated in a perfectly symmetrical pattern with colors that never vary in their hue or intensity. 'The passage was not built with tools and sweat,' you tell yourself. 'Only magic could create a wall this perfect and free of faults.' 18. Wolves and Rats 19. Ankhegs and Cloud Giant 20. Giant Lizards and Rock Reptile 21. Rats and Crocodiles 22. Wild Boars and Pyro Snake 23. Rock Reptile and Snakes 24. Stirges and Mammoth, to (14,13) No sooner have you recovered from the battle, the floor opens beneath you and you slide down a long, smooth twisting passageway. You drop deeper and deeper beneath the ground, the land with a thud on a hard stone floor The opening through which you entered slides shut. You try to open it but it will not budge. 25. Orcs and Kampfults 26. Goblins, Hobgoblins, and Mammoths 27. As you enter the room, you realize that it has no floor. Unfortuneately, you realize this after falling into the dark, gaping hole, and you are again sliding sown a smooth walled passage. You slide even deeper into the earth, through this pitch black tube that through th last one. You begin to wonder what kind of sharpened stakes or hungry monster await you below. Finally, you again drop with a clang and clatter onto a stone floor. The door to the passage you just traversed clicks shut and you stand up, apparently uninjured by your fall. 28. no 28 on map 29. Minotaurs and Carrion Crawler 30. Giant Spiders and Rats 31. Minotaurs and Mammoths 32. Ghouls, Zombies and Banshee 33. Dracoliches and Cloud Giant 34. Fire Elemental, Skeletons, and Mage -- DAGGER OF STRIKING (quest item) As you enter the room you see a tall, broad-shouldered man has been chained to the far wall. A robed figure holds a glowing dagger to the man's throat and laughs insanely. The robed man hears the door and turns to glare at you. Before you can cross the room to attack him, he casts a spell. A pile of bones in front of you springs to life! 'I am Willo Clovyr and I thank you for saving me. Do you see the seal upon the dead mage's daggers? I recognize it: the mark of the Host- tower of the Arcane to the north in Luskan. But the minions to this evil one referred to him as a Zhentarim! Why would a mage from Zhentil Keep, far beyond the Great Desert to the east, bear a dagger crafted in Luskan? And there was something else that was most odd. They did not want me to make axes of the finest quality, or swords of the hardest steel for their evil troops to use in combat. They wanted me so this dead mage could animate skeletons like these to imitate my every move. They wanted me to craft long swords, the kind Luskan pirates use. The skeletons would copy me and they could produce thousands overnight. Why would a mage form the east with daggers from the north kidnap a master craftsman, only to make crude weapons? Why not have them copy me as I make fine ones? In any case, I thank you for saving me. Now, here is one useful secret I have learned that I do fully understand.' He presses a secret panel in the south wall and a stairway appears. You climb it and after a long arduous curving ascent you find yourself back in Clovyr's workshop.